Rigging Workshops & Tutorials

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  • Auto Limb Rigging in Python ~ Part 1

    Auto Limb Rigging in Python ~ Part 1

    This video was originally going to cover adding the IK and FK controls into the limbs of our dog, but I decided to take another approach.

    I’ve covered basic IK FK blending before, plus I recently released a video showing different quadruped rig configurations, so I didn’t want to just repeat myself and take you through things I’ve shown before.

    If you would like to refer to those videos there are links in the description below.

    As this is a more advanced section of rigging, I decided that I would instead introduce you to some scripting.

    So, as well as building the IK FK legs, I will show you how to automate the process.

    So, over the next few videos. you will essentially be creating your own #automatic limb rigging tool.

  • Auto Limb Rigging in Python ~ Part 2

    Auto Limb Rigging in Python ~ Part 2

    In the previous video we began writing a script which will #automatically rig a quadruped limb for us.

    We’d got to the point where we’d created all the main joint chains, so let’s continue with that now as we add in the IK and FK functionality.

    Because we are picking up directly from video twenty-one, I would highly recommend you go back and watch that tutorial before starting on this one.

  • Auto Limb Rigging in Python ~ Part 3

    Auto Limb Rigging in Python ~ Part 3

    In videos twenty-one and twenty two we created a script which will automatically rig our quadruped limbs. Now so far this is quite basic as it simply adds the IK and FK functionality into both the front and hind legs.

    What I want to do with this video is take the script further and make the limbs stretchy.

    Again, because we are picking up from where the previous video left off its highly recommended that you watch the first two before this one.

  • Auto Limb Rigging in Python ~ Part 4

    Auto Limb Rigging in Python ~ Part 4

    Well, when I was looking into these videos, I initially thought we could cover writing this script in just one. How wrong I was!

    We are now onto video four and in this one we will automate the creation of the roll joints and the associated systems. This will give us a great automatic limb rigging tool which we can use for this, and other projects.

    It will also lead us nicely into the next part of our quadruped rig where we will add the ribbons which the driver joints will ultimately drive.

  • Auto Limb Rigging in Python ~ Part 5

    Auto Limb Rigging in Python ~ Part 5

    We are now on the last part of this miniseries of videos where we look into creating an automatic limb rigging tool. There are other areas of scripting I’d like to cover but I will look into those in future videos.

    All we are going to do in this video is add volume preservation which will enhance the overall look of our stretchy limbs.

    Now this isn’t strictly something that’s needed for this character, but then again neither are stretchy limbs, but I thought I would include it in the script so you can use it on other characters and creatures you might rig in the future.

  • Auto Limb Rigging in Python ~ Part 6

    Auto Limb Rigging in Python ~ Part 6

    I recently finished working through a series of videos where I introduced you to Python. This was part of the main, Rigging In Maya series and helped us to create an automatic quadruped rigging tool.

    Even though I covered lots of areas of scripting, I didn’t get the opportunity to finish the script off and give it a proper user interface.

    So what I want to do in this video is take the script and rectify that by showing you how to build a scalable user interface while also making the tool more flexible.