Rigging In Maya: Python
Welcome to my Rigging in Maya series.
In this six part series I will walk you through the basics of using Python to create your own automatic limb rigging tool, complete with its own user interface.
This can then be used to help speed up the production of future rigs.
Areas We Will Cover Include
Joint Chain Generation
Adding IK & FK Systems
Adding Squash and Stretch
Building the Roll & Twist Joints
Volume Preservation
UI Building
The Files Include
Four Hours of Advert Free Videos
Dog Model
Basic Dog Skeleton & Controls
All Script Files
Final Auto Limb Rigging Tool
Please note - In these videos I refer to them being parts 21 to 25 because they are part of the larger, quadruped rigging series. They can however be approached as an individual course.
The videos in this pack are available on the antCGi YouTube channel however, purchasing this pack allows you to own the full, HD versions and watch them advert free, while also helping to support the creation of more courses and content.
Welcome to my Rigging in Maya series.
In this six part series I will walk you through the basics of using Python to create your own automatic limb rigging tool, complete with its own user interface.
This can then be used to help speed up the production of future rigs.
Areas We Will Cover Include
Joint Chain Generation
Adding IK & FK Systems
Adding Squash and Stretch
Building the Roll & Twist Joints
Volume Preservation
UI Building
The Files Include
Four Hours of Advert Free Videos
Dog Model
Basic Dog Skeleton & Controls
All Script Files
Final Auto Limb Rigging Tool
Please note - In these videos I refer to them being parts 21 to 25 because they are part of the larger, quadruped rigging series. They can however be approached as an individual course.
The videos in this pack are available on the antCGi YouTube channel however, purchasing this pack allows you to own the full, HD versions and watch them advert free, while also helping to support the creation of more courses and content.
Welcome to my Rigging in Maya series.
In this six part series I will walk you through the basics of using Python to create your own automatic limb rigging tool, complete with its own user interface.
This can then be used to help speed up the production of future rigs.
Areas We Will Cover Include
Joint Chain Generation
Adding IK & FK Systems
Adding Squash and Stretch
Building the Roll & Twist Joints
Volume Preservation
UI Building
The Files Include
Four Hours of Advert Free Videos
Dog Model
Basic Dog Skeleton & Controls
All Script Files
Final Auto Limb Rigging Tool
Please note - In these videos I refer to them being parts 21 to 25 because they are part of the larger, quadruped rigging series. They can however be approached as an individual course.
The videos in this pack are available on the antCGi YouTube channel however, purchasing this pack allows you to own the full, HD versions and watch them advert free, while also helping to support the creation of more courses and content.