What is aRT?
I’ve been developing rigging tools for a long time now, with my first being developed back in 2004, but these have mainly been created for clients. I am at a stage now where I feel I can take all that experience and knowledge and create a user-friendly rigging and animation toolkit, just for you.
So, i’ve been working on an update to my biped rigging tool (bipRig), the big difference being that I wanted to create a more “modular” rigging system, meaning you won’t be restricted to just humanoid rigs.
The idea is that you define a “blueprint” using modules, and that then holds all the information needed to generate the rig. This means that the UI can be kept to a minimum, streamlining the whole rigging process.
In addition to the main rigging tool, aRT now includes a series of tools to enhance your rigging and animation workflow.
This includes tools to…
Lock and unlock attributes.
Generate ribbons & controls.
Drive blendshapes with controls.
Update rig names (Unreal, Unity, HumanIK)
Transfer to offsetParentMatrix.
IK/FK matching.
For now this will only be available to YouTube, Patreon and Ko-Fi members on the “Tools & Support Access” tier.
So click you preferred button below to join and get access today.







Future Plans
More Modules Added - Wheel, piston etc.
Apply Base Skin Weighting
Rig Picker Tool & UI
Animation Tools - Mirror, reverse, flip etc.
Full Rig for Film & TV
Animation Overlapper
Current Features
Modular Rigging System
Add Custom Joints and Controls
IK, FK and Spline IK
Squash & Stretch
Volume Preservation
Full Facial Rig
Hand and Foot Joystick Controls
Rigs are Built Using Matrix Nodes
Bake Animation
Make Ready Export to a Game Engine
Ribbon Based Rig Option
If you would like to help the development of these tools please make a donation through my Ko-Fi account or joint the antCGi Club where you will be given early access and can help shape the future of the tool as its being built.