I’ve been developing rigging tools for a long time now, with my first being developed back in 2004, but these have mainly been created for clients. I am at a stage now where I feel I can take all that experience and knowledge and create a user-friendly rigging and animation toolkit, just for you.
So, i’ve been working on an update to my biped rigging tool (bipRig), the big difference being that I wanted to create a more “modular” rigging system, meaning you won’t be restricted to just humanoid rigs.
The idea is that you define a “blueprint” using modules, and that then holds all the information needed to generate the rig. This means that the UI can be kept to a minimum, streamlining the whole rigging process.
For now, like with bipRig, this will only be available to YouTube and Ko-Fi members on the “Tools & Support Access” tier, so click you preferred button below to join and get access today.
What is aRT?
Future Plans
Ribbon Based Rig Option
Apply Base Skin Weighting
Rigs Built Using Matrix Nodes
Rig Picker Tool & UI
Animation Tools - Mirror, reverse, flip etc.
Match IK <> FK Tool & Match Over Time
Full, non-game rig for film & TV
Current Features
Modular Rigging System
Add Custom Joints and Controls
IK, FK and Spline IK
Squash & Stretch
Volume Preservation
Full Facial Rig
Hand and Foot Joystick Controls
Rigs are Built Using Matrix Nodes
Bake Animation
Make Ready Export to a Game Engine
If you would like to help the development of these tools please make a donation through my Ko-Fi account or joint the antCGi Club where you will be given early access and can help shape the future of the tool as its being built.