I’ve been developing rigging tools for a long time now, with my first being developed back in 2004, but these have mainly been created for clients. I am at a stage now where I feel I can take all that experience and knowledge and create a user-friendly rigging and animation toolkit, just for you.

So, i’ve been working on an update to my biped rigging tool (bipRig), the big difference being that I wanted to create a more “modular” rigging system, meaning you won’t be restricted to just humanoid rigs.

The idea is that you define a “blueprint” using modules, and that then holds all the information needed to generate the rig. This means that the UI can be kept to a minimum, streamlining the whole rigging process.

In addition to the main rigging tool, aRT now includes a series of tools to enhance your rigging and animation workflow.

This includes tools to…

  • Lock and unlock attributes.

  • Generate ribbons & controls.

  • Drive blendshapes with controls.

  • Update rig names (Unreal, Unity, HumanIK)

  • Transfer to offsetParentMatrix.

  • IK/FK matching.

For now this will only be available to YouTube, Patreon and Ko-Fi members on the “Tools & Support Access” tier.

So click you preferred button below to join and get access today.

Future Plans

  • More Modules Added - Wheel, piston etc.

  • Apply Base Skin Weighting

  • Rig Picker Tool & UI

  • Animation Tools - Mirror, reverse, flip etc.

  • Full Rig for Film & TV

  • Animation Overlapper

Current Features

  • Modular Rigging System

  • Add Custom Joints and Controls

  • IK, FK and Spline IK

  • Squash & Stretch

  • Volume Preservation

  • Full Facial Rig

  • Hand and Foot Joystick Controls

  • Rigs are Built Using Matrix Nodes

  • Bake Animation

  • Make Ready Export to a Game Engine

  • Ribbon Based Rig Option

If you would like to help the development of these tools please make a donation through my Ko-Fi account or joint the antCGi Club where you will be given early access and can help shape the future of the tool as its being built.