Face Rig - Blend Shapes

In the previous video we looked at building a joint based facial rig, complete with all the controls needed to animate it.

What we are going to do now is take a step back and rebuild the face rig but instead of using joints we will be using blendshapes.

Rather than just focus on the shape editor I also want to investigate some other options which could help speed up your shape creation.

In addition to this, I also want to share a technique I regularly use to help divide an area, like the lips, into sections but this is also future proof if the base shape changes. So, in effect you will be building a blendshape generator.

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Face Rig - Blend Shape Controls

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Face Rig - Joint Based Systems