Control Creation

The model now deforms with the skeleton, which will allow us to visualize how the controls are affecting the joints as we build the control rig.

Ideally, we don’t want the animator to be able to touch this skeleton though, instead we need a layer of controls on top of this which will drive the joints.

So, in this video we will explore the many options Maya has to create controls.

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Hierarchy & Attributes

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Painting Skin Weights