Auto Limb Rigging in Python ~ Part 6
I recently finished working through a series of videos where I introduced you to Python. This was part of the main, Rigging In Maya series and helped us to create an automatic quadruped rigging tool.
Even though I covered lots of areas of scripting, I didn’t get the opportunity to finish the script off and give it a proper user interface.
So what I want to do in this video is take the script and rectify that by showing you how to build a scalable user interface while also making the tool more flexible.
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