Star Stable

I decided to take a break from rigging and tool creation and go back to my animation roots, so I was excited when the opportunity arose to join Star Stable and help them to update their wealth of player animations. 

They had recently updated their character rigs and unfortunately this resulted in most of the animations needing updating or in most cases, redoing. My role was to recreate the animations and add facial animation too, to make use of the new controls now available to the animators.

 
 
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Modeling In Maya: Base Mesh