Polygon Fundamentals

Hello and welcome to a new series where I explore Modeling In Maya, although to be fair, most of the techniques I will be demonstrating will be easily transferable to other applications.

Just like with my rigging in maya series, the plan is to take things back to basics as I go through each element separately, so you get a clearer understanding of the whole modeling process.

Once the fundamentals have been covered, I will then walk you through the process of building a #basemesh which we will then turn into a fully-fledged character, one which we will then use as the basis for future rigging courses.

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Scene & Shader Setup