Skinning with ngSkinTools

All the main systems are in place so its time to start thinking about making them move the model. So in this video we are going to look at skinning and editing skin weights.

The difference with the approach this time is we are going to look at how to use ngSkinTools, which is a popular skinning plugin, and something I’ve been asked to cover many times before.

Now don’t worry if this isn’t something you are interested in, many of the techniques shown in this tutorial can be transferred to Maya’s native weight painting tools.

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Tongue Rig