Skin Weights, Painting & Editing

We are now dangerously close to having a fully rigged character. We’ve built the skeleton and added a basic rig, so all we need to do now is attach the model and work on painting the #skinweights so it will deform and can be animated.

And that’s what we are going to explore in this video.

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Roll & Twist Joints

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Spine, Head, Eye & Eyelids