Driver Skeleton

We have the model ready to go so let’s start to look at building our quadruped rig.

In this video we will investigate creating the driver #skeleton, but this won’t be used to directly effect the model.

Instead think of this as the actual bones of the dog, so these will instead drive other systems, so in this case it will be the ribbons. These will then act like the muscles which will in turn manipulate the skin.

Taking this approach will give us more flexibility with this rig, and make animation easier and more organic.

Previous

Automatic Limb Rigging ~ Section 1

Next

Model & Rig Preparation