Automatic Limb Rigging ~ Section 2
In the previous video we began writing a script which will automatically rig a #quadruped limb for us.
We’d got to the point where we’d created all the main joint chains, so let’s continue with that now as we add in the IK and FK functionality.
Because we are picking up directly from video twenty-one, I would highly recommend you go back and watch that tutorial before starting on this one.
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Automatic Limb Rigging ~ Section 1
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