Course Introduction

Over the duration of this course, I will walk you through the process of creating a realtime rig, which can be animated and exported to a game engine, like unreal.

We will take a prebuilt model, and explore the fundamentals of model preparation, joints and skeleton building before we move on to skinning and painting weights. After that we will focus on creating the controls and systems which will allow the animator to breathe life into him.

What is more, where possible, we will also be building this rig using Mayas new offset parent matrix attributes and matrix nodes to make it more robust and efficient.

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Joint Fundamentals

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Model Evaluation