Medussa_FinalHigh.jpg

Heart Of Stone

With this course I want to show you some of Maya`s often overlooked tools which if embraced, can help dramatically speed up your workflow.

We will begin by utilising its dynamics systems to automate the animation of key areas, like the snakes on Medussa`s head, while also adding the ability to override the snakes motion, allowing an animator to also pose and hand animate them too. Once the dynamics are in place we will look at MEL, Maya`s powerful scripting language, to help create and apply a basic rig to tie all the controls together.

Finally we will look at using nCache as well as baking the dynamics onto the joints so the animation can be exported to a game engine or another application, without any loss of data.

By the end of this course you will have the ability to build a controllable dynamic based system into your own characters, or even environments, as well as generate a simple script to help with those repetitive tasks.

I hope you enjoy this course, if so please let me know.

Creating Secondary Animation Using Dynamics in Maya

 
Previous
Previous

Game Character Creation Series

Next
Next

Annabelle