Game Character Creation Series

Today we’re extremely excited to welcome veteran 3D artist, character modeler and author, Antony Ward to the site as we launch an amazing new software independent tutorial series, for all you aspiring character modelers and game artists.

Over the course of this extremely in-depth series, you’ll learn the techniques and theory behind creating a stylized, high quality female character for modern games. Focused on traditional poly-modeling, rather then digital sculpting techniques, this series will help you build a solid foundation and a true understanding of the character creation process.

With nearly 20 years of production experience in some of the game industries top studios, Antony offers invaluable insight into the various aspects of professional character creation. Staring from the very basics, you’ll learn how to prepare, gather reference and get started in your 3D app of choice. Before moving onto the fundamentals every good character artists needs to know, including understanding anatomy and the importance of working with correct topology. Finally you’ll learn how to add additional detail and bring your character to life by creating clothing, hair and accessories.

Check out the whole series here.

Game Character Creation Series: Kila

 
Previous
Previous

Caramel Crisis

Next
Next

Heart Of Stone