Joints

Hello and welcome to a new series where I explore rigging in Autodesk Maya.

The plan is to take things back to basics as I go through each element separately, so you get a clearer understanding of the whole process. Once the fundamentals have been covered, I will then move on to more advanced systems so by the end you will have all the tools you need to build your own complex rigs.

For the first video I wanted to go right down to the #fundamentals of any rig and focus entirely on the nodes used in the construction of the skeleton and those are the #joints.

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Connections & Constraints

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Final Adjustments