For this, now unreleased project, I was brought on initially to help with environment work but eventually moved on to weapons, props and characters.

This involved using ZBrush, Autodesk Maya and Substance Painter to bring these characters to life, and make sure each weapon told its own story.

In addition to this I also worked closely with the character art team to help clean-up a library of scan data, ensuring the models were usable as a base for each NPC.

This also involved ensuring the topology was sound, and usable in-game.

Previous
Previous

2D to 3D

Next
Next

Uganda